Sunday, February 3, 2008

the output method of add_glyph is now generating the correct result file format (i.e. N_1_3... for note, duration, stem up or down). This was performed via string manipulation of the gamera output tuple 'id_name'.
(01/28-01/31)

the predominant focus during these dates was to develop output that would mimic that of aruspix such that a proper means of comparison could be made. However, after an attempt towards this end, I had noticed that in order to do this, I would have to code a method that would take into account all the subtle variants possible within aruspix and gamera output, without having the output present at the time of coding - because we had decided to perform training as a later stage (if we had some data, trained to the original method attempted in Gamera - we would have had note.semiminim.down for example - and this could then be changed to aruspix form).

We then decided that a much better approach would be to avoid the gamera coding step entirely, and use fully the aruspix naming convention at the start (or at least a derivation thereof - which could later be pruned for proper syntax).